Excellent Newgrounds-related game but not perfect.
I have to say that quite honestly, I've wasted far too much time playing this game. And why wouldn't I? It's exactly what any Newgrounder wants: a violent brawl through well known users equipped with not only Newgrounds icons, but interesting weapons spawned by their talents/position.
First aspect of the game I'd like to cover is the gameplay. There are virtually no visible bugs that hindered gameplay; everything ran smoothly when I was playing. The fights were pretty basic. Using a basic melee combo or a bomb or two, annihilate the oncoming waves, then the boss of the group. The minigames were also a pleasant way to gain bonuses outside of just fighting. The unlockable characters were also fun to find as well, though I could only unlock two of them. It was also a good thing that you incorporated humor into the game over scene newspapers (Wadolf shuts down portal to sell flashlights instead...? Lol.), because it made the impact of losing the game a tad less frustrating.
Next, the music choices were quite superb. They were a bit different from the typical fighting music, but they fit the Newgrounds vibe just as well as the Endless Handbag Loop. One particular choice of music that was really well picked was -The show- which fit the bouncy upbeat minigames extremely well.
The Portal was well portrayed in this game. I liked how you've covered all types of users, from the infamous, spamming Kitty Krew, to the notorious forum moderators, equipped with the formidable level icon weapons (as well as special abilities that portrayed the user's abilities awesomely). Still, I think that you could have incorporated the audio artists or BBS regulars, but that's just me.
The graphics were well made and animated. The fluent attack animation blended well with excellent battle coding, and the interfaces were attractive without being overly decorative (still keeping that good 'ol Newgrounds style). The character design and blood effects were a tad basic in my opinion, but it didn't really hinder the flash all that much.
Also, congratulations on implementing the first flash game medals. That really increased the enjoyment of gameplay for me. (Any masochists out there get all of them...?)
At the risk of being tormented by angry fans of the flash, I have to say that this flash isn't quite perfect. Several things can be improved with the flash...
1) The gameplay would be much more enjoyable if more complex. I felt that the addition of more complex combos, rather than the one we keep using over and over again in this game would keep the game much more interesting. The special attack we have is really uninteresting, just a mere bomb. Perhaps the controlled characters could have different special attacks (and different amount of damage dealt, if I'm not mistaken) to make better use of the special stat.
2) The game is incredibly difficult and also takes a while to complete. A checkpoint at the middle of the game, or a save function would be fun. Also, it would be good to lighten the difficulty for April and Dan with a tad bit more HP. While Tom can take a beating, April gets wiped out after finishing off the programmers to the point where not even her demonic speed can save her.
3) The second minigame always gives the same result. If it was changed up every time you played, it would be more interesting. Then again, it also prevents the game from being way too hard.
4) This just may be my rusty gaming skills, but Wadolf's laser is an absolute annoyance when trying to attack him from the edge. I've gotten trapped before, tried to escape, then got shot again immediately after the first blast. If you could increase the time between shots, that would be good, but like I said, it may just very well be my frustration at completing the game.
5) Audio Artists (seriously, these guys get no attention at all) and BBS regulars could be added for more fun opponents.
Overall, this is a great Newgrounds game (the first with medals) that any Newgrounds user will enjoy. The only setback is a bit of repetitive gameplay and frustrating difficulty.